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Saturday, July 23, 2011
Monday, December 20, 2010
Travian buildings
At the beginning you should try to get a good economic basis. In order to do so you have to extend the 18 resource fields (village overview). There are four different types of resource fields: Woodcutter, Clay pit, Iron mine and Cropland. If you click one of them, you will get more information and the option to extend it.
Later in the game the buildings in the village become important too. In order to construct a new building you have to click on one of the green ovals. A list with every building that is available will appear.
Some buildings can only be built if you fulfil the prerequisites which are other buildings.
Later in the game the buildings in the village become important too. In order to construct a new building you have to click on one of the green ovals. A list with every building that is available will appear.
Some buildings can only be built if you fulfil the prerequisites which are other buildings.
Main Building
Tribe advantage:
Romans: Can build/extend a resource field and a village building at the same time.
Costs and construction time for level 1:
Prerequisites:
none
Warehouse
Costs and construction time for level 1:
Prerequisites:
Main Building Level 1
Granary
Costs and construction time for level 1:
Prerequisites:
Main Building Level 1
Cranny
Tribe advantage:
Gauls: The cranny is twice as big.
Teutons: Enemy crannies only hides 66% of the normal amount in Travian version 2.5 and 3, and 80% of the normal amount in Travian version 3.5.
Costs and construction time for level 1:
Prerequisites:
none
Embassy
Costs and construction time for level 1:
Prerequisites:
Main Building Level 1
Rally Point
Costs and construction time for level 1:
Prerequisites:
none
Marketplace
Tribe advantage:
Romans: Each merchant can carry 500 resources.
Velocity: 16 fields/hour.
Teutons: Each merchant can carry 1000 resources.
Velocity: 12 fields/hour.
Gauls: Each merchant can carry 750 resources.
Velocity: 24 fields/hour.
Costs and construction time for level 1:
Prerequisites:
Main Building Level 3, Warehouse Level 1, Granary Level 1
Barracks
Costs and construction time for level 1:
Prerequisites:
Rally Point Level 1, Main Building Level 3
Stable
Costs and construction time for level 1:
Prerequisites:
Blacksmith Level 3, Academy Level 5
Workshop
Costs and construction time for level 1:
Prerequisites:
Academy Level 10, Main Building Level 5
Academy
Costs and construction time for level 1:
Prerequisites:
Barracks Level 3, Main Building Level 3
Blacksmith
Costs and construction time for level 1:
Prerequisites:
Main Building Level 3, Academy Level 3
Armoury
Costs and construction time for level 1:
Prerequisites:
Main Building Level 3, Academy Level 1
Palace
At level 10, 15 and 20 three settlers or one administrator (Senator, Chief or Chieftain) can be trained.
The Capital is the only place a stonemason's lodge can be erected. Also the capital is the only village where resource fields can be extended beyond level 10.
Costs and construction time for level 1:
Prerequisites:
Embassy Level 1, Main Building Level 5,
Residence
At level 10 and 20 three settlers or one administrator (Senator, Chief or Chieftain) can be trained.
Costs and construction time for level 1:
Prerequisites:
Main Building Level 5,
Trade Office
With each level the capacity increases by 10%. At level 20 your merchants can carry thrice as much as normal.
Tribe advantage:
Romans: In Travian version 3.5 the Roman trade office increases the capacity by 20% per level.
Costs and construction time for level 1:
Prerequisites:
Marketplace Level 20, Stable Level 10
Tournament Square
Costs and construction time for level 1:
Prerequisites:
Rally Point Level 15
Labels:
Internet games,
Online games
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